Friday 11 March 2011

To carry on, or not to carry on....

Feeling a little depressed and frustrated about the night texture problem.  I can't find anything on the internet about the issue and without the higher res base images my scenery looks a bit poor.  I've invested a lot of time so far in the accuracy of the building textures, and without a similar level of ground detail they just look out of place on a low res low detail background.

I've posted a message on the SBuilderX forum - http://www.ptsim.com/forum/viewtopic.php?f=22&t=2135 - to see if anyone can help solve the problem.  (That's assuming it's an SBuilderX issue and not just another Microsoft f*ckup that can't be solved at all.)

Don't want to give up, but don't want to do a half-baked job either!

See below an example of the night texture issue, including a zoomed in shot.  You can clearly see the tiule thats showing the night textures doesn't even touch the area covered by my test bgl in this example.















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