I've managed to get my Sketchup model into ModelConverterX now, after going back to a previous version no, not the latest development release. I've no idea why that helped but it did (see screeny below)
Unfortunately I can't get MCX to successfully export this to an FSX model file so that I can include it in my scenery! Help hopefully may be on the way from FSDeveloper.com where I've posted about the problem....
UPDATE: It was simple - I didn't copy the dds texture file to the active texture folder! Once done the model imports into FSX perfectly - what a schoolboy error! :p
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