Tuesday 19 July 2011

Autogen Annotation


I've been playing around with the possibility of creating a range of stock autogen buildings and using them through the autogen annotator to create a representation of areas faster than doing every building with a custom model.

It's taken me a lot of heartache to get the annotator in the SDK working tonight but it's done.  The hardest part was just figuring out where the final .agn files should go! 

Anyway, autogen is now possible without having to place very single tree and bush individually, as long as I use the annotator in the SDK.


[UPDATE - Having played around some more I've now been able to open the Treescapes .agn files and edit/add things to them, including buildings]

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