Monday 9 May 2011

New ModelConverterX release














I've looked again at Arno Gerretson's FSDeveloper blog and learned there have been some interesting developments with his tools.  Arno has incorporated multi-LOD and hard landable surface support so that's something to play around with and look at after my rapidly impending wedding.

As you can see though from the quick test above there are some of my buildings that can be massively reduced in complexity for lower LODs - this one is a reduction in the order of 80% less triangles to render, down from 2,500 to under 500.  Much of my scenery so far is quite simple due to the construction of the buildings themselves, but this may do something to reduce rendering overheads at distance.

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